'Ze Odyssey of the Removed Keys
Hi! My name is Joe and I'm a student developer from Indiana, US.
This is my first solo game!
My game is very short. Should only take a couple minutes, however you do need to refresh the page to restart the game.
So Happy to be a part of the GMTK Game Jam.
My Theme is - A Text-based Adventure, where you can't type?
Check it out! It's a little rough, so I hope you enjoy it.
It was made using Godot v3 and it's my first game with the engine.
Comments
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I find this lovely, but maybe just because I'm not native I have no idea what to do at the split path. I know asking for an hint is weird but I'd like to see more before rating, but it probably won't change it.
EDIT: found it in the entry page
I like the idea of this game, but it seems inconsistent and unintuitive how you get more letters and which letters are starred (*) out. For example, in the "Yeah, yeah. I got it..." only the first Y and I become stars * ("*eah, yeah. * got it...")
I enjoyed the fact that my choices were limited by the fact I was missing the letters to type out the letters I wanted. Unfortunately, this mechanic doesn't last very long. :/
During my play I encountered an annoying bug/issue. The space and enter keys were mapped to the last key you clicked on the virtual keyboard instead of acting as space and enter respectively.
Overall, I like the creativity of this entry and I wish you good luck!
Thanks. It stars out capital letters.
And yeah the I didn't have time to implement some of my better ideas of restricting letters and just had to give you a lot of them to shorten the game.
And yes, That's how the UI elements are set up in Godot. I would tweak that, however you should be able to hit ESC to 'unfocus' from the key